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UnrealEngine/Engine/Plugins/Experimental/VirtualHeightfieldMesh/Source/VirtualHeightfieldMeshEditor/Private/HeightfieldMinMaxTextureBuild.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

16 lines
411 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
class UVirtualHeightfieldMeshComponent;
namespace VirtualHeightfieldMesh
{
/** Returns true if the component has a MinMax height texture. */
bool HasMinMaxHeightTexture(UVirtualHeightfieldMeshComponent* InComponent);
/** Build the MinMax height texture. */
bool BuildMinMaxHeightTexture(UVirtualHeightfieldMeshComponent* InComponent);
};