Files
UnrealEngine/Engine/Plugins/Experimental/Water/Source/Editor/Private/WaterBodyBrushCacheContainerThumbnailRenderer.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

34 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "WaterBodyBrushCacheContainerThumbnailRenderer.h"
#include "Engine/TextureRenderTarget2D.h"
#include "WaterBrushCacheContainer.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(WaterBodyBrushCacheContainerThumbnailRenderer)
UWaterBodyBrushCacheContainerThumbnailRenderer::UWaterBodyBrushCacheContainerThumbnailRenderer(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
bool UWaterBodyBrushCacheContainerThumbnailRenderer::CanVisualizeAsset(UObject* Object)
{
return Super::CanVisualizeAsset(GetRenderTarget(Object));
}
void UWaterBodyBrushCacheContainerThumbnailRenderer::GetThumbnailSize(UObject* Object, float Zoom, uint32& OutWidth, uint32& OutHeight) const
{
Super::GetThumbnailSize(GetRenderTarget(Object), Zoom, OutWidth, OutHeight);
}
void UWaterBodyBrushCacheContainerThumbnailRenderer::Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget* RenderTarget, FCanvas* Canvas, bool bAdditionalViewFamily)
{
Super::Draw(GetRenderTarget(Object), X, Y, Width, Height, RenderTarget, Canvas, bAdditionalViewFamily);
}
UTextureRenderTarget2D* UWaterBodyBrushCacheContainerThumbnailRenderer::GetRenderTarget(UObject* Object) const
{
UWaterBodyBrushCacheContainer* WaterBodyBrushCacheContainer = Cast<UWaterBodyBrushCacheContainer>(Object);
return WaterBodyBrushCacheContainer ? WaterBodyBrushCacheContainer->Cache.CacheRenderTarget : nullptr;
}