32 lines
1.0 KiB
C++
32 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IDetailCustomization.h"
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class IDetailLayoutBuilder;
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/*-----------------------------------------------------------------------------
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FNiagaraEmitterDetails
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-----------------------------------------------------------------------------*/
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class FNiagaraEmitterDetails : public IDetailCustomization
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{
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public:
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/** Makes a new instance of this detail layout class for a specific detail view requesting it */
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static TSharedRef<IDetailCustomization> MakeInstance();
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/** IDetailCustomization interface */
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virtual void CustomizeDetails(IDetailLayoutBuilder& InDetailLayout) override;
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};
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// customization for scalability mode
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class FNiagaraEmitterScalabilityDetails : public IDetailCustomization
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{
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public:
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/** Makes a new instance of this detail layout class for a specific detail view requesting it */
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static TSharedRef<IDetailCustomization> MakeInstance();
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/** IDetailCustomization interface */
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virtual void CustomizeDetails(IDetailLayoutBuilder& InDetailLayout) override;
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}; |