Files
UnrealEngine/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraThumbnailRenderer.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

41 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ThumbnailRendering/TextureThumbnailRenderer.h"
#include "NiagaraThumbnailRenderer.generated.h"
class UTexture2D;
UCLASS()
class UNiagaraThumbnailRendererBase : public UTextureThumbnailRenderer
{
GENERATED_BODY()
public:
// UThumbnailRenderer interface.
virtual bool CanVisualizeAsset(UObject* Object) override;
virtual void GetThumbnailSize(UObject* Object, float Zoom, uint32& OutWidth, uint32& OutHeight) const override;
virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget*, FCanvas* Canvas, bool bAdditionalViewFamily) override;
protected:
virtual UTexture2D* GetThumbnailTextureFromObject(UObject* Object) const { return nullptr; }
};
UCLASS()
class UNiagaraEmitterThumbnailRenderer : public UNiagaraThumbnailRendererBase
{
GENERATED_BODY()
protected:
virtual UTexture2D* GetThumbnailTextureFromObject(UObject* Object) const override;
};
UCLASS()
class UNiagaraSystemThumbnailRenderer : public UNiagaraThumbnailRendererBase
{
GENERATED_BODY()
protected:
virtual UTexture2D* GetThumbnailTextureFromObject(UObject* Object) const override;
};