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UnrealEngine/Engine/Plugins/FX/Niagara/Source/NiagaraShader/Public/NiagaraClearCounts.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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869 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Map.h"
#include "RenderGraphFwd.h"
class FRDGBuilder;
class FRHICommandList;
class FRHIUnorderedAccessView;
namespace NiagaraClearCounts
{
NIAGARASHADER_API void ClearCountsInt(FRDGBuilder& GraphBuilder, FRDGBufferUAVRef UAV, TConstArrayView<TPair<uint32, int32>> IndexAndValueArray);
NIAGARASHADER_API void ClearCountsUInt(FRDGBuilder& GraphBuilder, FRDGBufferUAVRef UAV, TConstArrayView<TPair<uint32, uint32>> IndexAndValueArray);
//-TODO:RDG: Deprecated
NIAGARASHADER_API void ClearCountsInt(FRHICommandList& RHICmdList, FRHIUnorderedAccessView* UAV, TConstArrayView<TPair<uint32, int32>> IndexAndValueArray);
NIAGARASHADER_API void ClearCountsUInt(FRHICommandList& RHICmdList, FRHIUnorderedAccessView* UAV, TConstArrayView<TPair<uint32, uint32>> IndexAndValueArray);
}