Files
UnrealEngine/Engine/Plugins/FX/NiagaraNanite/Source/NiagaraNaniteEditor/NiagaraNaniteEditor.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

32 lines
580 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class NiagaraNaniteEditor : ModuleRules
{
public NiagaraNaniteEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"InputCore",
"RenderCore",
"RHI",
"EditorFramework",
"UnrealEd",
"AssetTools",
"NiagaraNanite",
"ToolMenus",
"GraphEditor",
"Niagara",
"NiagaraEditor"
}
);
}
}
}