Files
UnrealEngine/Engine/Plugins/FX/NiagaraNanite/Source/NiagaraNaniteShader/Private/NiagaraNaniteShaderModule.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

21 lines
709 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "NiagaraNaniteShaderModule.h"
#include "Interfaces/IPluginManager.h"
#include "Misc/Paths.h"
#include "Modules/ModuleManager.h"
#include "ShaderCore.h"
IMPLEMENT_MODULE(INiagaraNaniteShaderModule, NiagaraNaniteShader);
void INiagaraNaniteShaderModule::StartupModule()
{
// Maps virtual shader source directory /Plugin/FX/Niagara to the plugin's actual Shaders directory.
FString PluginShaderDir = FPaths::Combine(IPluginManager::Get().FindPlugin(TEXT("NiagaraNanite"))->GetBaseDir(), TEXT("Shaders"));
AddShaderSourceDirectoryMapping(TEXT("/Plugin/FX/NiagaraNanite"), PluginShaderDir);
}
void INiagaraNaniteShaderModule::ShutdownModule()
{
}