Files
UnrealEngine/Engine/Plugins/Interchange/Editor/Source/Pipelines/InterchangeEditorPipelines.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

38 lines
679 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class InterchangeEditorPipelines : ModuleRules
{
public InterchangeEditorPipelines(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"InterchangeCore",
"InterchangeEngine"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AssetTools",
"InputCore",
"InterchangePipelines",
"MainFrame",
"Projects",
"PropertyEditor",
"Slate",
"SlateCore",
"ToolWidgets",
"UnrealEd"
}
);
}
}
}