12 lines
298 B
C++
12 lines
298 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace AJA
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{
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namespace Private
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{
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bool IsSSE2Available();
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bool IsCorrectlyAlignedForSSE2MemCpy(const void* InDst, const void* InSrc, unsigned int InSize);
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void SSE2MemCpy(const void* InDst, const void* InSrc, unsigned int InSize);
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}
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}
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