Files
UnrealEngine/Engine/Plugins/Media/PixelStreaming2/Source/PixelStreaming2Editor/Internal/PixelStreaming2Style.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

30 lines
761 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Styling/SlateStyle.h"
#define UE_API PIXELSTREAMING2EDITOR_API
namespace UE::EditorPixelStreaming2
{
class FPixelStreaming2Style
{
public:
static UE_API void Initialize();
static UE_API void Shutdown();
/** reloads textures used by slate renderer */
static UE_API void ReloadTextures();
/** @return The Slate style set for the Shooter game */
static UE_API FSlateStyleSet& Get();
static UE_API FName GetStyleSetName();
private:
static UE_API TSharedRef< class FSlateStyleSet > Create();
private:
static UE_API TSharedPtr< class FSlateStyleSet > StyleInstance;
};
}
#undef UE_API