Files
UnrealEngine/Engine/Plugins/Media/PixelStreaming2/Source/PixelStreaming2RTC/Internal/EpicRtcAudioCapturer.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

36 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AudioCapturer.h"
#define UE_API PIXELSTREAMING2RTC_API
namespace UE::PixelStreaming2
{
/**
* FEpicRtcAudioCapturer overrides the default PushAudio behaviour of the FAudioCapturer in order to
* break up the pushed audio into 10ms chunks
*/
class FEpicRtcAudioCapturer : public FAudioCapturer
{
public:
UE_API virtual ~FEpicRtcAudioCapturer() = default;
// Override the push audio method as EpicRtc needs the broadcasted audio to be in 10ms chunks
UE_API virtual void PushAudio(const float* AudioData, int32 NumSamples, int32 NumChannels, int32 SampleRate) override;
protected:
UE_API FEpicRtcAudioCapturer(const int SampleRate = 48000, const int NumChannels = 2, const float SampleSizeInSeconds = 0.5f)
: FAudioCapturer(SampleRate, NumChannels, SampleSizeInSeconds) {}
private:
TArray<int16_t> RecordingBuffer;
// Needed so FAudioCapturer::Create can access the constructor
friend FAudioCapturer;
};
} // namespace UE::PixelStreaming2
#undef UE_API