55 lines
1.3 KiB
C#
55 lines
1.3 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class MetaHumanIdentity : ModuleRules
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{
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public MetaHumanIdentity(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(new string[]
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{
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"CoreUObject",
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"Engine",
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"SlateCore",
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"GeometryFramework",
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"MetaHumanCore",
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"MetaHumanCaptureData",
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"MetaHumanPipelineCore",
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"MetaHumanCoreTechLib"
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});
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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"Core",
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"ImgMedia",
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"GeometryCore",
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"RigLogicModule",
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"MeshConversion",
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"MeshDescription",
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"SkeletalMeshDescription",
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"StaticMeshDescription",
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"Projects",
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"Json",
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"JsonUtilities",
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"MetaHumanFaceContourTracker",
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"MetaHumanFaceFittingSolver",
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"MetaHumanFaceAnimationSolver",
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"MetaHumanConfig",
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"MetaHumanPipeline",
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"CameraCalibrationCore",
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"InterchangeDNA",
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"CaptureDataCore",
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"MetaHumanCoreTech",
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});
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if (Target.Type == TargetType.Editor)
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{
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PrivateDependencyModuleNames.Add("UnrealEd");
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PrivateDependencyModuleNames.Add("SkeletalMeshUtilitiesCommon");
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PrivateDependencyModuleNames.Add("Slate");
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PrivateDependencyModuleNames.Add("ControlRigDeveloper");
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PrivateDependencyModuleNames.Add("MetaHumanCaptureDataEditor");
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PublicDependencyModuleNames.Add("MetaHumanSDKEditor");
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}
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}
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} |