Files
UnrealEngine/Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanDefaultPipeline/Private/MetaHumanDefaultPipelineUEFN.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

25 lines
750 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetaHumanDefaultPipelineUEFN.h"
#include "MetaHumanCollectionEditorPipeline.h"
#if WITH_EDITOR
constexpr FStringView DefaultUEFNPipeline = TEXTVIEW("/Script/MetaHumanDefaultEditorPipeline.MetaHumanDefaultEditorPipelineUEFN");
void UMetaHumanDefaultPipelineUEFN::SetDefaultEditorPipeline()
{
EditorPipeline = nullptr;
const TSoftClassPtr<UMetaHumanCollectionEditorPipeline> SoftEditorPipelineClass{ FSoftObjectPath(DefaultUEFNPipeline) };
const TSubclassOf<UMetaHumanCollectionEditorPipeline> EditorPipelineClass(SoftEditorPipelineClass.Get());
if (EditorPipelineClass)
{
EditorPipeline = NewObject<UMetaHumanCollectionEditorPipeline>(this, EditorPipelineClass);
}
}
#endif