Files
UnrealEngine/Engine/Plugins/MetaHuman/MetaHumanLiveLink/Source/LiveLinkFaceSource/Private/LiveLinkFaceSubjectSettings.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

34 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MetaHumanLiveLinkSubjectSettings.h"
#include "LiveLinkFaceSubjectSettings.generated.h"
UCLASS(BlueprintType)
class ULiveLinkFaceSubjectSettings : public UMetaHumanLiveLinkSubjectSettings
{
public:
GENERATED_BODY()
UPROPERTY(EditAnywhere, Category = "Controls", meta = (EditCondition = "bIsLiveProcessing", HideEditConditionToggle, EditConditionHides))
bool bHeadOrientation = true;
UFUNCTION(BlueprintCallable, Category = "Live Link Face")
void SetHeadOrientation(bool HeadOrientation);
UFUNCTION(BlueprintCallable, Category = "Live Link Face")
void GetHeadOrientation(bool& HeadOrientation) const;
UPROPERTY(EditAnywhere, Category = "Controls", meta = (EditCondition = "bIsLiveProcessing", HideEditConditionToggle, EditConditionHides))
bool bHeadTranslation = true;
UFUNCTION(BlueprintCallable, Category = "Live Link Face")
void SetHeadTranslation(bool HeadTranslation);
UFUNCTION(BlueprintCallable, Category = "Live Link Face")
void GetHeadTranslation(bool& HeadTranslation) const;
};