34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MetaHumanLiveLinkSubjectSettings.h"
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#include "LiveLinkFaceSubjectSettings.generated.h"
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UCLASS(BlueprintType)
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class ULiveLinkFaceSubjectSettings : public UMetaHumanLiveLinkSubjectSettings
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{
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public:
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GENERATED_BODY()
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UPROPERTY(EditAnywhere, Category = "Controls", meta = (EditCondition = "bIsLiveProcessing", HideEditConditionToggle, EditConditionHides))
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bool bHeadOrientation = true;
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UFUNCTION(BlueprintCallable, Category = "Live Link Face")
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void SetHeadOrientation(bool HeadOrientation);
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UFUNCTION(BlueprintCallable, Category = "Live Link Face")
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void GetHeadOrientation(bool& HeadOrientation) const;
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UPROPERTY(EditAnywhere, Category = "Controls", meta = (EditCondition = "bIsLiveProcessing", HideEditConditionToggle, EditConditionHides))
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bool bHeadTranslation = true;
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UFUNCTION(BlueprintCallable, Category = "Live Link Face")
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void SetHeadTranslation(bool HeadTranslation);
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UFUNCTION(BlueprintCallable, Category = "Live Link Face")
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void GetHeadTranslation(bool& HeadTranslation) const;
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};
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