26 lines
722 B
C++
26 lines
722 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "ILiveLinkSource.h"
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#include "LiveLinkFaceSourceBlueprint.generated.h"
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UCLASS(Blueprintable)
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class LIVELINKFACESOURCE_API ULiveLinkFaceSourceBlueprint : public UBlueprintFunctionLibrary
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{
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public:
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GENERATED_BODY()
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UFUNCTION(BlueprintCallable, Category = "Live Link Face")
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static void CreateLiveLinkFaceSource(FLiveLinkSourceHandle& LiveLinkFaceSource, bool& Succeeded);
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UFUNCTION(BlueprintCallable, Category = "Live Link Face")
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static void Connect(const FLiveLinkSourceHandle& LiveLinkFaceSource, const FString& SubjectName, const FString& Address, bool& Succeeded, int32 Port = 14785);
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};
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