Files
UnrealEngine/Engine/Plugins/MetaHuman/MetaHumanLiveLink/Source/MetaHumanLiveLinkSourceEditor/MetaHumanLiveLinkSourceEditor.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

28 lines
604 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using UnrealBuildTool.Rules;
public class MetaHumanLiveLinkSourceEditor : ModuleRules
{
public MetaHumanLiveLinkSourceEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] {
"LiveLinkInterface",
"UnrealEd",
});
PrivateDependencyModuleNames.AddRange(new string[] {
"Core",
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"MetaHumanLiveLinkSource",
"MetaHumanCoreTech"
});
}
}