30 lines
1.0 KiB
C++
30 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MetaHumanAudioLiveLinkSource.h"
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#include "MetaHumanAudioLiveLinkSourceSettings.h"
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#include "MetaHumanAudioLiveLinkSubject.h"
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#include "MetaHumanAudioLiveLinkSubjectSettings.h"
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#define LOCTEXT_NAMESPACE "MetaHumanAudioLiveLinkSource"
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FText FMetaHumanAudioLiveLinkSource::SourceType = LOCTEXT("MetaHumanAudio", "MetaHuman (Audio)");
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FText FMetaHumanAudioLiveLinkSource::GetSourceType() const
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{
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return FMetaHumanAudioLiveLinkSource::SourceType;
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}
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TSubclassOf<ULiveLinkSourceSettings> FMetaHumanAudioLiveLinkSource::GetSettingsClass() const
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{
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return UMetaHumanAudioLiveLinkSourceSettings::StaticClass();
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}
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TSharedPtr<FMetaHumanLocalLiveLinkSubject> FMetaHumanAudioLiveLinkSource::CreateSubject(const FName& InSubjectName, UMetaHumanLocalLiveLinkSubjectSettings* InSettings)
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{
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return MakeShared<FMetaHumanAudioLiveLinkSubject>(LiveLinkClient, SourceGuid, InSubjectName, Cast<UMetaHumanAudioLiveLinkSubjectSettings>(InSettings));
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}
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#undef LOCTEXT_NAMESPACE
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