Files
UnrealEngine/Engine/Plugins/MetaHuman/MetaHumanLiveLink/Source/MetaHumanLocalLiveLinkSource/Public/MetaHumanVideoLiveLinkSettings.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

31 lines
760 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UObject/Object.h"
#include "Nodes/HyprsenseRealtimeNode.h"
#include "MetaHumanVideoLiveLinkSettings.generated.h"
UCLASS(config = Editor, defaultconfig)
class METAHUMANLOCALLIVELINKSOURCE_API UMetaHumanVideoLiveLinkSettings : public UObject
{
public:
GENERATED_BODY()
UPROPERTY(config, EditAnywhere, Category = "Subject")
bool bHeadOrientation = true;
UPROPERTY(config, EditAnywhere, Category = "Subject")
bool bHeadTranslation = true;
UPROPERTY(config, EditAnywhere, Category = "Subject")
EHyprsenseRealtimeNodeDebugImage MonitorImage = EHyprsenseRealtimeNodeDebugImage::None;
UPROPERTY(config, EditAnywhere, Category = "Subject")
int32 MonitorImageHeight = 200;
};