Files
UnrealEngine/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineSettings/Private/MovieRenderPipelineSettingsModule.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

46 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Modules/ModuleManager.h"
#include "MoviePipelineBurnInSetting.h"
#include "UObject/ICookInfo.h"
class FMovieRenderPipelineSettingsModule : public IModuleInterface
{
virtual void StartupModule() override
{
#if WITH_EDITOR
if (IsRunningCookCommandlet())
{
UE::Cook::FDelegates::ModifyCook.AddLambda(
[](UE::Cook::ICookInfo& CookInfo, TArray<UE::Cook::FPackageCookRule>& InOutPackageCookRules)
{
// Ensure these assets (which are referenced only by code) get packaged
const FString* Assets[] =
{
&UMoviePipelineBurnInSetting::DefaultBurnInWidgetAsset
};
for (FString const* Asset : Assets)
{
InOutPackageCookRules.Add(
UE::Cook::FPackageCookRule{
.PackageName = FName(FSoftObjectPath(*Asset).GetLongPackageName()),
.InstigatorName = FName("FMovieRenderPipelineSettingsModule"),
.CookRule = UE::Cook::EPackageCookRule::AddToCook
}
);
}
}
);
}
#endif
}
virtual void ShutdownModule() override
{
}
};
IMPLEMENT_MODULE(FMovieRenderPipelineSettingsModule, MovieRenderPipelineSettings);