28 lines
754 B
C++
28 lines
754 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Blueprint/UserWidget.h"
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#include "MoviePipelineBurnInWidget.generated.h"
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#define UE_API MOVIERENDERPIPELINESETTINGS_API
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/**
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* Base class for level sequence burn ins
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*/
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UCLASS(MinimalAPI, Blueprintable, Abstract)
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class UMoviePipelineBurnInWidget : public UUserWidget
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{
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public:
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GENERATED_BODY()
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/**
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* Called on the first temporal and first spatial sample of each output frame with the information about the frame being produced.
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* @param ForPipeline The pipeline the burn in is for. This will be consistent throughout a burn in widget's life.
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*/
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UFUNCTION(BlueprintImplementableEvent)
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UE_API void OnOutputFrameStarted(UMoviePipeline* ForPipeline);
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};
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#undef UE_API
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