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UnrealEngine/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineSettings/Public/MoviePipelineBurnInWidget.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

28 lines
754 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Blueprint/UserWidget.h"
#include "MoviePipelineBurnInWidget.generated.h"
#define UE_API MOVIERENDERPIPELINESETTINGS_API
/**
* Base class for level sequence burn ins
*/
UCLASS(MinimalAPI, Blueprintable, Abstract)
class UMoviePipelineBurnInWidget : public UUserWidget
{
public:
GENERATED_BODY()
/**
* Called on the first temporal and first spatial sample of each output frame with the information about the frame being produced.
* @param ForPipeline The pipeline the burn in is for. This will be consistent throughout a burn in widget's life.
*/
UFUNCTION(BlueprintImplementableEvent)
UE_API void OnOutputFrameStarted(UMoviePipeline* ForPipeline);
};
#undef UE_API