Files
UnrealEngine/Engine/Plugins/Mutable/Source/CustomizableObject/Private/MuCO/LoadUtils.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

39 lines
683 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MuCO/LoadUtils.h"
#include "AssetRegistry/AssetData.h"
namespace UE::Mutable::Private
{
UObject* LoadObject(const FAssetData& DataAsset)
{
#if WITH_EDITOR
FCookLoadScope CookLoadScope(ECookLoadType::EditorOnly);
#endif
return DataAsset.GetAsset();
}
UObject* LoadObject(const FSoftObjectPath& Path)
{
#if WITH_EDITOR
FCookLoadScope CookLoadScope(ECookLoadType::EditorOnly);
#endif
return Path.TryLoad();
}
UObject* LoadObject(const FSoftObjectPtr& SoftObject)
{
#if WITH_EDITOR
FCookLoadScope CookLoadScope(ECookLoadType::EditorOnly);
#endif
return SoftObject.LoadSynchronous();
}
}