Files
UnrealEngine/Engine/Plugins/Mutable/Source/MutableRuntime/MutableRuntime.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

35 lines
628 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
namespace UnrealBuildTool.Rules
{
public class MutableRuntime : ModuleRules
{
public MutableRuntime(ReadOnlyTargetRules Target) : base(Target)
{
ShortName = "MuR";
DefaultBuildSettings = BuildSettingsVersion.V2;
IWYUSupport = IWYUSupport.KeepAsIsForNow;
//bUseUnity = false;
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"ImageCore"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"GeometryCore",
"TraceLog"
}
);
}
}
}