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UnrealEngine/Engine/Plugins/Mutable/Source/MutableTools/Internal/MuT/NodeImageColourMap.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

46 lines
826 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MuR/Ptr.h"
#include "MuR/RefCounted.h"
#include "MuT/Node.h"
#include "MuT/NodeImage.h"
#define UE_API MUTABLETOOLS_API
namespace UE::Mutable::Private
{
/** This node changes the colours of a selectd part of the image, applying a colour map from
* conteined in another image.
*/
class NodeImageColourMap : public NodeImage
{
public:
Ptr<NodeImage> Base;
Ptr<NodeImage> Mask;
Ptr<NodeImage> Map;
public:
// Node Interface
virtual const FNodeType* GetType() const override { return &StaticType; }
static const FNodeType* GetStaticType() { return &StaticType; }
protected:
/** Forbidden. Manage with the Ptr<> template. */
~NodeImageColourMap() {}
private:
static UE_API FNodeType StaticType;
};
}
#undef UE_API