21 lines
893 B
C++
21 lines
893 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "NNEDenoiserShadersDefaultIOProcessCS.h"
|
|
|
|
namespace UE::NNEDenoiserShaders::Internal
|
|
{
|
|
void FDefaultIOProcessCS::ModifyCompilationEnvironment(const FGlobalShaderPermutationParameters& InParameters, FShaderCompilerEnvironment& OutEnvironment)
|
|
{
|
|
FGlobalShader::ModifyCompilationEnvironment(InParameters, OutEnvironment);
|
|
OutEnvironment.SetDefine(TEXT("THREAD_GROUP_SIZE"), FDefaultIOProcessConstants::THREAD_GROUP_SIZE);
|
|
OutEnvironment.SetDefine(TEXT("MAX_FLT"), MAX_FLT);
|
|
}
|
|
|
|
bool FDefaultIOProcessCS::ShouldCompilePermutation(const FGlobalShaderPermutationParameters& Parameters)
|
|
{
|
|
return ShouldCompileRayTracingShadersForProject(Parameters.Platform);
|
|
}
|
|
|
|
IMPLEMENT_GLOBAL_SHADER(FDefaultIOProcessCS, "/NNEDenoiserShaders/NNEDenoiserShadersDefaultIOProcess.usf", "IOProcess", SF_Compute);
|
|
|
|
} // UE::NNEDenoiser::Private
|