Files
UnrealEngine/Engine/Plugins/NNE/NNEDenoiser/Source/NNEDenoiserShaders/Private/NNEDenoiserShadersDefaultIOProcessCS.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

21 lines
893 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "NNEDenoiserShadersDefaultIOProcessCS.h"
namespace UE::NNEDenoiserShaders::Internal
{
void FDefaultIOProcessCS::ModifyCompilationEnvironment(const FGlobalShaderPermutationParameters& InParameters, FShaderCompilerEnvironment& OutEnvironment)
{
FGlobalShader::ModifyCompilationEnvironment(InParameters, OutEnvironment);
OutEnvironment.SetDefine(TEXT("THREAD_GROUP_SIZE"), FDefaultIOProcessConstants::THREAD_GROUP_SIZE);
OutEnvironment.SetDefine(TEXT("MAX_FLT"), MAX_FLT);
}
bool FDefaultIOProcessCS::ShouldCompilePermutation(const FGlobalShaderPermutationParameters& Parameters)
{
return ShouldCompileRayTracingShadersForProject(Parameters.Platform);
}
IMPLEMENT_GLOBAL_SHADER(FDefaultIOProcessCS, "/NNEDenoiserShaders/NNEDenoiserShadersDefaultIOProcess.usf", "IOProcess", SF_Compute);
} // UE::NNEDenoiser::Private