Files
UnrealEngine/Engine/Plugins/Online/OnlineFramework/Source/Lobby/Lobby.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

39 lines
702 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Lobby : ModuleRules
{
public Lobby(ReadOnlyTargetRules Target) : base(Target)
{
PublicDefinitions.Add("LOBBY_PACKAGE=1");
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PrivateIncludePaths.AddRange(
new string[] {
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreOnline",
"CoreUObject",
"NetCore",
"Engine",
"OnlineSubsystem",
"OnlineSubsystemUtils",
}
);
if (Target.Platform == UnrealTargetPlatform.Win64)
{
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
}
SetupIrisSupport(Target);
}
}