Files
UnrealEngine/Engine/Plugins/Online/OnlineFramework/Source/Party/Private/PartyModule.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

54 lines
1.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "PartyModule.h"
#include "HAL/IConsoleManager.h"
IMPLEMENT_MODULE(FPartyModule, Party);
DEFINE_LOG_CATEGORY(LogParty);
#if STATS
DEFINE_STAT(STAT_PartyStat1);
#endif
void FPartyModule::StartupModule()
{
}
void FPartyModule::ShutdownModule()
{
}
/**
* CVar to disable writing information to Online Subsystem Presence
*/
static TAutoConsoleVariable<int32> CVar_OnlineFramework_Party_ShouldWritePresenceToOnlineSubsystem(
TEXT("onlineframework.party.shouldwritepresencetoonlinesubsystem"),
1,
TEXT("Whether relevant systems should write Presence information to OnlineSubsystem"));
/**
* CVar to enable writing information to Online Services Presence
*/
static TAutoConsoleVariable<int32> CVar_OnlineFramework_Party_ShouldWritePresenceToOnlineServices(
TEXT("onlineframework.party.shouldwritepresencetoonlineservices"),
0,
TEXT("Whether relevant systems should write Presence information to OnlineServices"));
/**
* CVar to enable reading information from Online Services Presence
*/
static TAutoConsoleVariable<int32> CVar_OnlineFramework_Party_ShouldReadPresenceFromOnlineServices(
TEXT("onlineframework.party.shouldreadpresencefromonlineservices"),
0,
TEXT("Whether relevant systems should read Presence information from OnlineServices"));
/**
* CVar to enable reading information from Online Services User Info
*/
static TAutoConsoleVariable<int32> CVar_OnlineFramework_Party_ShouldReadUserInfoFromOnlineServices(
TEXT("onlineframework.party.shouldreaduserinfofromonlineservices"),
0,
TEXT("Whether relevant systems should read User Information from OnlineServices"));