Files
UnrealEngine/Engine/Plugins/Online/OnlineFramework/Source/PlayTimeLimit/Public/PlayTimeLimitUserMock.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

36 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "PlayTimeLimitUser.h"
#if !defined ALLOW_PLAY_LIMIT_MOCK
#define ALLOW_PLAY_LIMIT_MOCK (!(UE_BUILD_SHIPPING))
#endif
#if ALLOW_PLAY_LIMIT_MOCK
/**
* Mock implementation of FPlayTimeLimitUser
*/
class FPlayTimeLimitUserMock
: public FPlayTimeLimitUser
{
public:
FPlayTimeLimitUserMock(const FUniqueNetIdRef& InUserId, const bool bInHasTimeLimit, const double InPlayTimeMinutes);
//~ Begin FPlayTimeLimitUser Interface
virtual bool HasTimeLimit() const override;
virtual int32 GetPlayTimeMinutes() const override;
virtual float GetRewardRate() const override;
//~ End FPlayTimeLimitUser Interface
protected:
/** Do the time limits apply to the user? */
const bool bHasTimeLimit;
/** Override time played. Effective time played is PlayTimeMinutesStart + (Now - TimeOverrideSet) */
const double PlayTimeMinutesStart;
/** The time this override was set. Effective time played is PlayTimeMinutesStart + (Now - TimeOverrideSet) */
const double TimeOverrideSet;
};
#endif // ALLOW_PLAY_LIMIT_MOCK