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UnrealEngine/Engine/Plugins/PCG/Source/PCGEditor/Public/PCGEditorMenuUtils.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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324 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ToolMenus.h"
#include "AssetRegistry/AssetData.h"
namespace PCGEditorMenuUtils
{
PCGEDITOR_API FToolMenuSection& CreatePCGSection(UToolMenu* Menu);
PCGEDITOR_API void CreateOrUpdatePCGAssetFromMenu(UToolMenu* Menu, TArray<FAssetData>& Assets);
}