Files
UnrealEngine/Engine/Plugins/Runtime/CommonUI/Source/CommonUIEditor/CommonUIEditor.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

47 lines
796 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CommonUIEditor : ModuleRules
{
public CommonUIEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"ApplicationCore",
"Engine",
"PropertyEditor",
"InputCore",
"Slate",
"UMG",
"SlateCore",
"CommonUI",
"EditorWidgets",
"UnrealEd",
"GameplayTags",
"GameplayTagsEditor",
"AssetTools",
"AssetRegistry",
"ToolMenus",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"DataTableEditor",
}
);
PublicIncludePaths.AddRange(
new string[]
{
}
);
}
}