28 lines
671 B
C++
28 lines
671 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "IDetailCustomization.h"
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class IDetailLayoutBuilder;
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class IPropertyHandle;
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DECLARE_LOG_CATEGORY_EXTERN(LogGameplayEffectDetails, Log, All);
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class FGameplayEffectDetails : public IDetailCustomization
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{
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public:
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/** Makes a new instance of this detail layout class for a specific detail view requesting it */
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static TSharedRef<IDetailCustomization> MakeInstance();
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private:
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/** IDetailCustomization interface */
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virtual void CustomizeDetails(IDetailLayoutBuilder& DetailLayout) override;
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IDetailLayoutBuilder* MyDetailLayout;
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void OnDurationPolicyChange();
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};
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