39 lines
1.4 KiB
C++
39 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "EdGraphSchema_K2.h"
|
|
#include "GameplayAbilityGraphSchema.generated.h"
|
|
|
|
UCLASS(MinimalAPI)
|
|
class UGameplayAbilityGraphSchema : public UEdGraphSchema_K2
|
|
{
|
|
GENERATED_UCLASS_BODY()
|
|
|
|
/**
|
|
* Creates a new variable getter node and adds it to ParentGraph
|
|
*
|
|
* @param GraphPosition The location of the new node inside the graph
|
|
* @param ParentGraph The graph to spawn the new node in
|
|
* @param VariableName The name of the variable
|
|
* @param Source The source of the variable
|
|
* @return A pointer to the newly spawned node
|
|
*/
|
|
virtual class UK2Node_VariableGet* SpawnVariableGetNode(const FVector2D GraphPosition, class UEdGraph* ParentGraph, FName VariableName, UStruct* Source) const override;
|
|
|
|
/**
|
|
* Creates a new variable setter node and adds it to ParentGraph
|
|
*
|
|
* @param GraphPosition The location of the new node inside the graph
|
|
* @param ParentGraph The graph to spawn the new node in
|
|
* @param VariableName The name of the variable
|
|
* @param Source The source of the variable
|
|
* @return A pointer to the newly spawned node
|
|
*/
|
|
virtual class UK2Node_VariableSet* SpawnVariableSetNode(const FVector2D GraphPosition, class UEdGraph* ParentGraph, FName VariableName, UStruct* Source) const override;
|
|
|
|
virtual bool ShouldAlwaysPurgeOnModification() const override { return true; }
|
|
};
|