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UnrealEngine/Engine/Plugins/Runtime/GameplayStateTree/Source/GameplayStateTreeModule/Public/Conditions/StateTreeAIConditionBase.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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375 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "StateTreeConditionBase.h"
#include "StateTreeAIConditionBase.generated.h"
// Base class of all AI condition that expect to be run on an AIController or derived class
USTRUCT(meta = (Hidden, Category = "AI"))
struct FStateTreeAIConditionBase : public FStateTreeConditionBase
{
GENERATED_BODY()
};