Files
UnrealEngine/Engine/Plugins/Runtime/Harmonix/Source/HarmonixDspEditor/HarmonixDspEditor.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

52 lines
933 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class HarmonixDspEditor : ModuleRules
{
public HarmonixDspEditor(ReadOnlyTargetRules Target) : base(Target)
{
//OptimizeCode = CodeOptimization.Never;
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange
(
new string[]
{
"Core",
"CoreUObject",
"DeveloperSettings"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AudioEditor",
"ContentBrowser",
"CurveEditor",
"Engine",
"EditorWidgets",
"EditorScriptingUtilities",
"Harmonix",
"HarmonixEditor",
"HarmonixMidi",
"HarmonixDsp",
"UnrealEd",
"Json",
"AssetRegistry",
"AssetDefinition",
"AssetTools",
"PropertyEditor",
"DetailCustomizations",
"Slate",
"SlateCore",
"Settings",
"ToolMenus",
"InputCore"
}
);
}
}