Files
UnrealEngine/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/Traits/MetasoundNodeStaticMemberTraits.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

27 lines
591 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include <type_traits>
#include "MetasoundNodeInterface.h"
namespace Metasound
{
template <typename U>
class TIsCreateNodeClassMetadataDeclared
{
private:
template<typename T, T>
struct Helper;
template<typename T>
static uint8 Check(Helper<FNodeClassMetadata(*)(), &T::CreateNodeClassMetadata>*);
template<typename T> static uint16 Check(...);
public:
// If the function exists, then "Value" is true. Otherwise "Value" is false.
static constexpr bool Value = sizeof(Check<U>(0)) == sizeof(uint8);
};
}