Files
UnrealEngine/Engine/Plugins/Runtime/MultiServerReplication/Source/MultiServerConfiguration/Public/MultiServerConfigurationModule.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

21 lines
514 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Modules/ModuleInterface.h"
/** See MultiServerNode for more details about multi-server networking as a whole. */
class FMultiServerConfigurationModule : public IModuleInterface
{
public:
FMultiServerConfigurationModule() {}
virtual ~FMultiServerConfigurationModule() {}
// IModuleInterface
virtual bool SupportsDynamicReloading() override { return false; }
virtual bool SupportsAutomaticShutdown() override { return false; }
};