Files
UnrealEngine/Engine/Plugins/Runtime/OpenXR/Source/OpenXRInput/OpenXRInput.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

40 lines
1.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
namespace UnrealBuildTool.Rules
{
public class OpenXRInput : ModuleRules
{
public OpenXRInput(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"ApplicationCore",
"Engine",
"InputDevice",
"InputCore",
"HeadMountedDisplay",
"XRBase",
"OpenXRHMD",
}
);
PublicDependencyModuleNames.Add("EnhancedInput");
AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenXR");
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.Add("EditorFramework");
PrivateDependencyModuleNames.Add("UnrealEd");
PrivateDependencyModuleNames.Add("InputEditor");
PrivateDependencyModuleNames.Add("SourceControl");
}
}
}
}