43 lines
1.0 KiB
C++
43 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "TestMessage.h"
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#include "Iris/ReplicationSystem/NetRefHandle.h"
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#include "Misc/StringBuilder.h"
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#include "Net/Core/NetHandle/NetHandle.h"
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#include "Net/Core/NetToken/NetToken.h"
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#include "UObject/RemoteObjectTypes.h"
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namespace UE::Net
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{
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FTestMessage& operator<<(FTestMessage& Message, const FNetHandle& NetHandle)
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{
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TStringBuilder<64> StringBuilder;
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StringBuilder << NetHandle;
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return Message << StringBuilder;
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}
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FTestMessage& operator<<(FTestMessage& Message, const FNetRefHandle& NetRefHandle)
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{
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TStringBuilder<64> StringBuilder;
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StringBuilder << NetRefHandle;
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return Message << StringBuilder;
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}
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FTestMessage& operator<<(FTestMessage& Message, const FNetToken& NetToken)
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{
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return Message << NetToken.ToString();
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}
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FTestMessage& operator<<(FTestMessage& Message, const FRemoteServerId& RemoteServerId)
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{
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return Message << RemoteServerId.ToString();
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}
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FTestMessage& operator<<(FTestMessage& Message, const FRemoteObjectId& RemoteObjectId)
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{
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return Message << RemoteObjectId.ToString();
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}
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}
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