Files
UnrealEngine/Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/StateTreeEditorModule.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

88 lines
1.9 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class StateTreeEditorModule : ModuleRules
{
public StateTreeEditorModule(ReadOnlyTargetRules Target) : base(Target)
{
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning;
bAllowUETypesInNamespaces = true;
PublicIncludePaths.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"AssetTools",
"EditorFramework",
"UnrealEd",
"Slate",
"SlateCore",
"EditorStyle",
"PropertyEditor",
"StateTreeDeveloper",
"StateTreeModule",
"SourceControl",
"Projects",
"BlueprintGraph",
"PropertyBindingUtils",
"PropertyBindingUtilsEditor",
"PropertyAccessEditor",
"StructUtilsEditor",
"GameplayTags",
"EditorSubsystem"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AssetDefinition",
"RenderCore",
"GraphEditor",
"KismetWidgets",
"PropertyPath",
"SourceCodeAccess",
"ToolMenus",
"ToolWidgets",
"TraceLog",
"TraceServices",
"ApplicationCore",
"DeveloperSettings",
"GameplayInsights",
"RewindDebuggerInterface",
"DetailCustomizations",
"AppFramework",
"Kismet",
"KismetCompiler",
"EditorInteractiveToolsFramework",
"EditorWidgets",
"InteractiveToolsFramework",
}
);
PrivateIncludePathModuleNames.AddRange(new string[] {
"MessageLog",
});
// Allow debugger trace analysis tools on all non-shipping desktop targets and shipping editors
if ((Target.Configuration != UnrealTargetConfiguration.Shipping || Target.bBuildEditor)
&& Target.Platform.IsInGroup(UnrealPlatformGroup.Desktop))
{
PublicDefinitions.Add("WITH_STATETREE_TRACE_DEBUGGER=1");
}
else
{
PublicDefinitions.Add("WITH_STATETREE_TRACE_DEBUGGER=0");
}
}
}
}