Files
UnrealEngine/Engine/Plugins/Runtime/XR/XRScribe/Source/XRScribe/XRScribe.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

37 lines
722 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.IO;
namespace UnrealBuildTool.Rules
{
// TODO Possibly split into capture module and replay module??
public class XRScribe : ModuleRules
{
public XRScribe(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"Engine",
"OpenXR",
"OpenXRHMD",
"RHI"
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"DeveloperSettings",
"Projects",
});
if (Target.Platform == UnrealTargetPlatform.Win64)
{
PrivateDefinitions.Add("OPENXRHMD_HAVE_DX11");
PrivateDefinitions.Add("OPENXRHMD_HAVE_DX12");
}
}
}
}