37 lines
722 B
C#
37 lines
722 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System;
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using System.IO;
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namespace UnrealBuildTool.Rules
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{
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// TODO Possibly split into capture module and replay module??
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public class XRScribe : ModuleRules
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{
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public XRScribe(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"OpenXR",
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"OpenXRHMD",
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"RHI"
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});
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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"DeveloperSettings",
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"Projects",
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});
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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PrivateDefinitions.Add("OPENXRHMD_HAVE_DX11");
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PrivateDefinitions.Add("OPENXRHMD_HAVE_DX12");
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}
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}
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}
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}
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