Files
UnrealEngine/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterRemoteControlInterceptor/DisplayClusterRemoteControlInterceptor.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

29 lines
586 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class DisplayClusterRemoteControlInterceptor : ModuleRules
{
public DisplayClusterRemoteControlInterceptor(ReadOnlyTargetRules ROTargetRules) : base(ROTargetRules)
{
ShortName = "RCInterceptor";
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"DisplayCluster",
"Engine",
"RemoteControlInterception",
"Serialization",
});
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.Add("UnrealEd");
}
}
}