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UnrealEngine/Engine/Plugins/TextureGraph/Source/TextureGraphEngine/3D/RenderMesh_EditorScene.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

27 lines
877 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#if WITH_EDITOR
#include "CoreMinimal.h"
#include "RenderMesh_Editor.h"
struct CoreMesh;
class RenderMesh_EditorScene: public RenderMesh_Editor
{
private:
AActor* MeshActor; /// Actor that this rendermesh is associated to
public:
TEXTUREGRAPHENGINE_API RenderMesh_EditorScene();
TEXTUREGRAPHENGINE_API RenderMesh_EditorScene(AActor* actor);
TEXTUREGRAPHENGINE_API RenderMesh_EditorScene(RenderMesh* parent, TArray<MeshInfoPtr> meshes, MaterialInfoPtr matInfo);
TEXTUREGRAPHENGINE_API AsyncActionResultPtr Load();
TEXTUREGRAPHENGINE_API void PrepareForRendering(UWorld* world, FVector scale) override;
TEXTUREGRAPHENGINE_API void RemoveActors() override;
};
typedef std::shared_ptr<RenderMesh_EditorScene> RenderMesh_EditorScenePtr;
#endif