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UnrealEngine/Engine/Plugins/TextureGraph/Source/TextureGraphEngine/Device/Null/DeviceBuffer_Null.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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1002 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Device/DeviceBuffer.h"
#define UE_API TEXTUREGRAPHENGINE_API
class Device_Null;
class DeviceBuffer_Null : public DeviceBuffer
{
protected:
UE_API virtual DeviceBuffer* CreateFromRaw(RawBufferPtr rawBuffer) override;
UE_API virtual DeviceBuffer* CreateFromDesc(BufferDescriptor desc, CHashPtr hash) override;
UE_API virtual AsyncBufferResultPtr TransferFrom(DeviceBufferRef& source);
public:
UE_API DeviceBuffer_Null(Device_Null* device, BufferDescriptor desc, CHashPtr hash);
UE_API virtual ~DeviceBuffer_Null();
UE_API virtual RawBufferPtr Raw_Now();
UE_API virtual size_t MemSize() const;
UE_API virtual AsyncBufferResultPtr Bind(const BlobTransform* transform, const ResourceBindInfo& bindInfo) override;
UE_API virtual bool IsValid() const;
UE_API virtual bool IsNull() const;
UE_API virtual bool IsTransient() const override;
};
#undef UE_API