44 lines
991 B
C++
44 lines
991 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "MixInterface.h"
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#include <memory>
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#include <vector>
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#include "Mix.generated.h"
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#define UE_API TEXTUREGRAPHENGINE_API
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DECLARE_LOG_CATEGORY_EXTERN(LogMix, All, All);
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class UMixParameters;
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class RenderMesh;
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typedef std::shared_ptr<RenderMesh> RenderMeshPtr;
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UCLASS(MinimalAPI, Blueprintable, BlueprintType)
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class UMix : public UMixInterface
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{
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GENERATED_BODY()
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public:
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private:
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static UE_API UMix* GNullMix; /// This is a generic mix that is used in various places and rendering actions that
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/// often require a Mix object. This is initialised in the first call to the public
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/// static function below.
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static UE_API const FString GRootSectionName;
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public:
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static UE_API UMix* NullMix();
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public:
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UE_API virtual ~UMix() override;
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UE_API virtual void Update(MixUpdateCyclePtr Cycle) override;
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};
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#undef UE_API
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