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UnrealEngine/Engine/Plugins/TextureGraph/Source/TextureGraphEngine/Profiling/RenderDoc/RenderDocManager.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

32 lines
697 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include <memory>
#define UE_API TEXTUREGRAPHENGINE_API
DECLARE_LOG_CATEGORY_EXTERN(LogRenderDocTextureGraph, Log, All);
namespace TextureGraphEditor
{
class RenderDocManager
{
public:
UE_API RenderDocManager();
UE_API ~RenderDocManager();
UE_API void Initialize();
UE_API void CaptureNextBatch();
UE_API void CapturePreviousBatch();
UE_API void BeginCapture();
UE_API void EndCapture();
UE_API void CaptureNextBatchHistogram();
};
typedef std::unique_ptr<RenderDocManager> RenderDocManagerPtr;
}
#undef UE_API