Files
UnrealEngine/Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheInteractiveTools/AvalancheInteractiveTools.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

46 lines
889 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AvalancheInteractiveTools : ModuleRules
{
public AvalancheInteractiveTools(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"Slate",
"SlateCore"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Avalanche",
"AvalancheInteractiveToolsRuntime",
"AvalancheViewport",
"AvalancheText",
"DeveloperSettings",
"EditorFramework",
"EditorInteractiveToolsFramework",
"InputCore",
"InteractiveToolsFramework",
"PlacementMode",
"Projects",
"ToolMenus",
"TypedElementRuntime",
"UnrealEd",
"WidgetRegistration"
}
);
ShortName = "AvIntTools";
}
}