Files
UnrealEngine/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlLogic/RemoteControlLogic.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

41 lines
673 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class RemoteControlLogic : ModuleRules
{
public RemoteControlLogic(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AssetRegistry",
"Cbor",
"Engine",
"HTTP",
"ImageCore",
"RemoteControl",
"RemoteControlCommon",
"RenderCore",
"RHI",
"Serialization",
}
);
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"UnrealEd",
}
);
}
}
}