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UnrealEngine/Engine/Shaders/Shared/IndirectVirtualTextureDefinitions.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

30 lines
556 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#ifdef __cplusplus
#include "HLSLTypeAliases.h"
namespace UE::HLSL
{
#endif // __cplusplus
struct FIndirectVirtualTextureUniform
{
uint3 Pad;
uint UniformCountSub1;
uint4 PackedPageTableUniform[2];
uint4 PackedUniform;
};
struct FIndirectVirtualTextureEntry
{
// Could be packed in one uint if we accept 4k textures as max
uint2 PackedCoordinateAndSize;
};
static const uint IndirectVirtualTextureUniformDWord4Count = 4u;
#ifdef __cplusplus
} // namespace
#endif // __cplusplus