Files
UnrealEngine/Engine/Source/Developer/AnimationWidgets/AnimationWidgets.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

38 lines
753 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AnimationWidgets : ModuleRules
{
public AnimationWidgets(ReadOnlyTargetRules Target) : base(Target)
{
/** NOTE: THIS MODULE SHOULD NOT EVER DEPEND ON UNREALED.
* Please refer to ToolWidgets.Build.cs for more information.
*/
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"Slate",
"SlateCore",
"InputCore",
"ToolWidgets",
"AnimationCore",
}
);
if (Target.Type == TargetType.Editor || Target.Type == TargetType.Program)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Engine",
"CoreUObject",
"UnrealEd",
"GraphEditor",
"PropertyEditor"
}
);
}
}
}