Files
UnrealEngine/Engine/Source/Developer/CollectionManager/Private/ProjectCollectionSource.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

27 lines
648 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ICollectionSource.h"
class FProjectCollectionSource : public ICollectionSource
{
public:
FProjectCollectionSource();
FName GetName() const override;
FText GetTitle() const override;
const FString& GetCollectionFolder(const ECollectionShareType::Type InCollectionShareType) const override;
FString GetEditorPerProjectIni() const override;
FString GetSourceControlStatusHintFilename() const override;
TArray<FText> GetSourceControlCheckInDescription(FName CollectionName) const override;
private:
FString CollectionFolders[ECollectionShareType::CST_All];
};