Files
UnrealEngine/Engine/Source/Developer/DeviceManager/DeviceManager.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

29 lines
524 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DeviceManager : ModuleRules
{
public DeviceManager(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePathModuleNames.AddRange(
new string[] {
"TargetDeviceServices",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"InputCore",
"Slate",
"SlateCore",
"TargetPlatform",
"DesktopPlatform",
"WorkspaceMenuStructure",
}
);
}
}